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bevy_water
0.18.0-rc.2
0.15.4
0.16.1
0.17.2
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water_bindings.wgsl
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Bindings
material
#
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Used by 3 shaders in bevy_water 0.18.0-rc.2
bevy_water 0.18.0-rc.2 — water_fragment.wgsl
bevy_water 0.18.0-rc.2 — water_functions.wgsl
bevy_water 0.18.0-rc.2 — water_vertex.wgsl
@
group
(
#{MATERIAL_BIND_GROUP}
)
@
binding
(
100
)
var
<
uniform
>
material:
WaterMaterial
Structures
WaterMaterial
#
Copy import statement
Used by 2 shaders in bevy_water 0.18.0-rc.2
bevy_water 0.18.0-rc.2 — water_fragment.wgsl
bevy_water 0.18.0-rc.2 — water_vertex.wgsl
struct
WaterMaterial
{
deep_color:
vec4
<
f32
>,
shallow_color:
vec4
<
f32
>,
edge_color:
vec4
<
f32
>,
coord_offset:
vec2
<
f32
>,
coord_scale:
vec2
<
f32
>,
amplitude:
f32
,
clarity:
f32
,
edge_scale:
f32
,
}
Contents
Bindings
material
Structures
WaterMaterial