Constants
Used by 16 shaders
- bevy 0.17.3 — tonemapping_test_patterns.wgsl
- bevy_pbr 0.17.3 — clustered.wgsl
- bevy_pbr 0.17.3 — environment_filter.wgsl
- bevy_pbr 0.17.3 — functions.wgsl
- bevy_pbr 0.17.3 — mesh_preprocess.wgsl
- bevy_pbr 0.17.3 — multiscattering_lut.wgsl
- bevy_pbr 0.17.3 — pbr_lighting.wgsl
- bevy_pbr 0.17.3 — pbr_transmission.wgsl
- bevy_pbr 0.17.3 — shadow_sampling.wgsl
- bevy_pbr 0.17.3 — ssao.wgsl
- bevy_pbr 0.17.3 — ssao_utils.wgsl
- bevy_pbr 0.17.3 — utils.wgsl
- bevy_solari 0.17.3 — brdf.wgsl
- bevy_solari 0.17.3 — pathtracer.wgsl
- bevy_solari 0.17.3 — restir_di.wgsl
- bevy_solari 0.17.3 — restir_gi.wgsl
Used by 9 shaders
- bevy_core_pipeline 0.17.3 — tonemapping_shared.wgsl
- bevy_pbr 0.17.3 — clustered.wgsl
- bevy_pbr 0.17.3 — clustered_forward.wgsl
- bevy_pbr 0.17.3 — functions.wgsl
- bevy_pbr 0.17.3 — mesh_preprocess.wgsl
- bevy_pbr 0.17.3 — multiscattering_lut.wgsl
- bevy_pbr 0.17.3 — shadows.wgsl
- bevy_pbr 0.17.3 — utils.wgsl
- bevy_solari 0.17.3 — sampling.wgsl
Used by 3 shaders in bevy_pbr 0.17.3
Functions
Used by 2 shaders in bevy_pbr 0.17.3
Used by 12 shaders
- bevy_gizmos 0.17.3 — line_joints.wgsl
- bevy_gizmos 0.17.3 — lines.wgsl
- bevy_pbr 0.17.3 — clustered.wgsl
- bevy_pbr 0.17.3 — cull_clusters.wgsl
- bevy_pbr 0.17.3 — mesh_functions.wgsl
- bevy_pbr 0.17.3 — mesh_preprocess.wgsl
- bevy_pbr 0.17.3 — meshlet_cull_shared.wgsl
- bevy_pbr 0.17.3 — visibility_buffer_hardware_raster.wgsl
- bevy_pbr 0.17.3 — visibility_buffer_resolve.wgsl
- bevy_pbr 0.17.3 — visibility_buffer_software_raster.wgsl
- bevy_sprite_render 0.17.3 — mesh2d_functions.wgsl
- bevy_sprite_render 0.17.3 — sprite.wgsl
Used by 2 shaders in bevy_pbr 0.17.3
Used by 2 shaders in bevy_pbr 0.17.3
Used by 2 shaders in bevy_pbr 0.17.3
Used by 2 shaders in bevy_pbr 0.17.3
Used by 2 shaders in bevy_pbr 0.17.3
https://jcgt.org/published/0006/01/01/paper.pdf
this method of constructing a basis from a vec3 is also used by glam::Vec3::any_orthonormal_pair
the construction of the orthonormal basis up and right vectors here needs to precisely match the rust
implementation in bevy_light/spot_light.rs:spot_light_world_from_view
Extracts the square portion of an affine matrix: i.e. discards the translation.