Functions
Used by 12 shaders
- bevy-aqua-core 0.1.3 — common.wgsl
- bevy-aqua-core 0.1.3 — deform.wgsl
- bevy-aqua-core 0.1.3 — material.wgsl
- bevy-aqua-motion 0.1.3 — motion_prepass.wgsl
- bevy_pbr 0.19.1 — mesh.wgsl
- bevy_pbr 0.19.1 — prepass.wgsl
- bevy_pbr 0.19.1 — visibility_buffer_hardware_raster.wgsl
- bevy_pbr 0.19.1 — visibility_buffer_resolve.wgsl
- bevy_pbr 0.19.1 — visibility_buffer_software_raster.wgsl
- naga_oil 0.22.0 — depth.wgsl
- naga_oil 0.22.0 — mesh.wgsl
- naga_oil 0.22.0 — wireframe.wgsl
Used by 9 shaders
- bevy-aqua-core 0.1.3 — common.wgsl
- bevy-aqua-core 0.1.3 — deform.wgsl
- bevy-aqua-core 0.1.3 — material.wgsl
- bevy-aqua-motion 0.1.3 — motion_prepass.wgsl
- bevy_pbr 0.19.1 — mesh.wgsl
- bevy_pbr 0.19.1 — prepass.wgsl
- naga_oil 0.22.0 — depth.wgsl
- naga_oil 0.22.0 — mesh.wgsl
- naga_oil 0.22.0 — wireframe.wgsl
Used by 10 shaders
- bevy-aqua-core 0.1.3 — common.wgsl
- bevy-aqua-core 0.1.3 — deform.wgsl
- bevy-aqua-core 0.1.3 — material.wgsl
- bevy-aqua-motion 0.1.3 — motion_prepass.wgsl
- bevy_pbr 0.19.1 — mesh.wgsl
- bevy_pbr 0.19.1 — prepass.wgsl
- bevy_pbr 0.19.1 — volumetric_fog.wgsl
- naga_oil 0.22.0 — depth.wgsl
- naga_oil 0.22.0 — mesh.wgsl
- naga_oil 0.22.0 — wireframe.wgsl
Used by 9 shaders
- bevy-aqua-core 0.1.3 — common.wgsl
- bevy-aqua-core 0.1.3 — deform.wgsl
- bevy-aqua-core 0.1.3 — material.wgsl
- bevy-aqua-motion 0.1.3 — motion_prepass.wgsl
- bevy_pbr 0.19.1 — mesh.wgsl
- bevy_pbr 0.19.1 — prepass.wgsl
- naga_oil 0.22.0 — depth.wgsl
- naga_oil 0.22.0 — mesh.wgsl
- naga_oil 0.22.0 — wireframe.wgsl
Used by 9 shaders
- bevy-aqua-core 0.1.3 — common.wgsl
- bevy-aqua-core 0.1.3 — deform.wgsl
- bevy-aqua-core 0.1.3 — material.wgsl
- bevy-aqua-motion 0.1.3 — motion_prepass.wgsl
- bevy_pbr 0.19.1 — mesh.wgsl
- bevy_pbr 0.19.1 — prepass.wgsl
- naga_oil 0.22.0 — depth.wgsl
- naga_oil 0.22.0 — mesh.wgsl
- naga_oil 0.22.0 — wireframe.wgsl
NOTE: The intermediate world_position assignment is important for precision purposes when using the ‘equals’ depth comparison function.