Advanced search tips: use spaces to require multiple terms (AND), | for alternatives (OR), wrap phrases in quotes (="a b"), =term for exact match, 'term to include, !term to exclude, ^term to match prefix, !^term to exclude prefix, .ext$ to match suffix, and !.ext$ to exclude suffix.

mesh_view_bindings.wgsl

Import path

Bindings

view

#
@group(0)
@binding(0)
var<uniform> view: Types

lights

#
@group(0)
@binding(1)
var<uniform> lights: Types

point_shadow_textures

#

Shader defs requirments:

🟢 NO_ARRAY_TEXTURES_SUPPORT

@group(0)
@binding(2)
var point_shadow_textures: texture_depth_cube

point_shadow_textures

#

Shader defs requirments:

šŸ”“ NO_ARRAY_TEXTURES_SUPPORT

@group(0)
@binding(2)
var point_shadow_textures: texture_depth_cube_array

point_shadow_textures_sampler

#
@group(0)
@binding(3)
var point_shadow_textures_sampler: sampler_comparison

directional_shadow_textures

#

Shader defs requirments:

🟢 NO_ARRAY_TEXTURES_SUPPORT

@group(0)
@binding(4)
var directional_shadow_textures: texture_depth_2d

directional_shadow_textures

#

Shader defs requirments:

šŸ”“ NO_ARRAY_TEXTURES_SUPPORT

@group(0)
@binding(4)
var directional_shadow_textures: texture_depth_2d_array

directional_shadow_textures_sampler

#
@group(0)
@binding(5)
var directional_shadow_textures_sampler: sampler_comparison

point_lights

#

Shader defs requirments:

🟢 NO_STORAGE_BUFFERS_SUPPORT

@group(0)
@binding(6)
var<uniform> point_lights: Types

cluster_light_index_lists

#

Shader defs requirments:

🟢 NO_STORAGE_BUFFERS_SUPPORT

@group(0)
@binding(7)
var<uniform> cluster_light_index_lists: Types

cluster_offsets_and_counts

#

Shader defs requirments:

🟢 NO_STORAGE_BUFFERS_SUPPORT

@group(0)
@binding(8)
var<uniform> cluster_offsets_and_counts: Types

point_lights

#

Shader defs requirments:

šŸ”“ NO_STORAGE_BUFFERS_SUPPORT

@group(0)
@binding(6)
var<storage> point_lights: Types

cluster_light_index_lists

#

Shader defs requirments:

šŸ”“ NO_STORAGE_BUFFERS_SUPPORT

@group(0)
@binding(7)
var<storage> cluster_light_index_lists: Types

cluster_offsets_and_counts

#

Shader defs requirments:

šŸ”“ NO_STORAGE_BUFFERS_SUPPORT

@group(0)
@binding(8)
var<storage> cluster_offsets_and_counts: Types